More infoĪbbreviation of Unity Analytics A data platform that provides analytics for your Unity game. Players who have made any verified or unverified in-app purchases in their lifetime. See COPPA (Children’s Online Privacy Protection Act) COPPA is a US law that applies to apps that collect personal information and are targeted to children under the age of 14. More infoīy default, Unity does not breakout analytics Abbreviation of Unity Analytics See in Glossary data for players under the age of 14. The number of ads started per active player on a given day. The number of video ads that started playing. (Average Revenue Per User) Average Unity Ads revenue per player. Unity Analytics Abbreviation of Unity Analytics See in Glossary defines an active player as someone who has played within the last 90 calendar days. Use this joint to keep two objects offset from each other, at a position and angle you decide More info More info See in Glossary physics to maintain in a position based on each other’s location. More info See in Glossary that allows two game objects controlled by Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. Use to adjust the friction and bounce that occurs between 2D physics objects when they collide More infoĪ 2D joint A physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. Implemented as a spring so some small motion may still occur. More info See in Glossary type which is completely constrained, allowing two objects to be held together. More infoĪ 2D joint A physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. Can be Dynamic (the body moves under simulation and is affected by forces like gravity), Kinematic (the body moves under simulation, but and isn’t affected by forces like gravity) or Static (the body doesn’t move under simulation). More infoĭefines a fixed behavior for a 2D Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. More info See in Glossary, sprite sheet or packed texture. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Also referred to as a texture atlas, image sprite A 2D graphic objects. More infoĪ texture that is composed of several smaller textures. This form of projection is commonly used in isometric video games to simulate three-dimensional depth. More info See in Glossary are projected onto a 2D plane, and the angles between all three axes are equal to each other. More infoĪ form of parallel projection where the dimensions of a 3D object A 3D GameObject such as a cube, terrain or ragdoll. More info See in Glossary are projected onto a 2D plane, and only two of the three angles between the axes are equal to each other. More info See in Glossary or sprite A 2D graphic objects. More info See in Glossary such as a tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. A GameObject’s functionality is defined by the Components attached to it. A 2D GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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